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Rocks

A study of rocks with texture hand painted. First work with Substance Painter.

I used Maya for the blockout, Zbrush for the high poly, Xnormal for the normal map, the ambient occlusion and the cavity map, and Substance Painter to do the diffuse map.

Sketchfab

Rendered with Unreal Engine

Rendered with Unreal Engine

Rendered

Rendered

2048*2048 pixels

2048*2048 pixels

Modelling steps

Modelling steps

Concept and inspirations for the 3d work

Concept and inspirations for the 3d work